


Things are going well on the modeling front, and I feel my skills are progressing nicely. Just time consuming which is always going to be an issue for both a freelance animator and a loathsome student. All characters are textured save for the Sheppard, as I may save the way he looks last, as he has the most complicated rig and depending on how his mesh deforms will take preference on his look. For example if his skirt or gown deforms I may give it a cotton weave texture, but id it's static and doesnt change much, I may feel like a raincoat plastic will be better suited.
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