Wednesday


Storyboard had to be revised slightly again, this time it was a joy cutting shots, not a horrid amputation as it was the other times. The entire version is just too much work to handle with my level of rigging skills. Story has been condensed and has, as a result lost a lot of it's impact, but an atmospheric piece is beginning to rear it's head through folders of rendered Tiff files. It's beginning to take shape. I ended up using alot more camera movements then I had orginally planned, both to show off the world and character, and beacuse it's movement without animation. Taking short cuts ect.

week 11




The dead line looms. Other assignments occupy my time, though the beasts are not on my pipe line, they must be tackled none the less. Further perfecting certain scenes, but i feel as if I've burnt myself out. Needed to take a wee break from the project, so I could look upon it with fresh eyes. If there's something a traditional artist could appreciate it's that ones perspective becomes clouded when working on a piece for so long. He begins to see it through the biased eyes of a mad man.

week 10

Problem with arm rig. Inverse Kinetics (IK handles) don't give me the movement I need. Animating individual bones proved to be time consuming, difficult with a poor result. used the 'make fk controller' script by commet and it did all the work for me. Rendered out some scene, but not happy with the lighting. I've been study the fine art, but still getting my head around it's functions within maya. Some industry professionals just use spot lights, and ignore all the other different lights in maya.

Compiled some ruff play blasts together.

week 9


The break between semesters, it almost broke me I tell you. The goal was to put in about 6 hours of homework a night, of course not every night could be dedicated to such a fete of honor, such a heroic display of disciple, of passion...
It's not what you think though! Oh yes you guessed it, it wasn't actually all that productive. I began to develop quite a distaste for my characters shoulders, which would deform horrifically whenever he raised his limbs above his head. It was loathsome and it began to gnaw away at me. I deleted his entire upperbody, assuming that it was responsible for this thorn in my side. But of course I was wrong. In hein sight I could have just added weights, or used the component editor to zero out unessesary influences. So I had to needlessly remodel the torso mesh, as well as re-skin the baby, causing much much more trouble than the task was worth. Obviously I would have asked my tutor, but i was all alone.