Tuesday

Week 11




Due to problems with rigging upper body FK handles, I chose to animate the scenes with the least character movement; scenes in which my characters were remaining static, looking up in awe. I used a simple twist blend shapes to make it look like the sheep character was looking over his shoulder. This saved time, and allowed me to actually complete scenes without rigging. Little short cuts like this, though using blend shapes makes the animation quite cheesy and wouldn’t impress anyone in the industry had it been on a demo reel, at the end of the day it’s still fast and simple and gets the job done.

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