Week 12
Now that all characters have been fully rigged, and my grasp on skeleton systems and constraints has been improved, finally I can now animate the scenes with the most character movement. One such scene involves the Sheppard carrying the sheep, which was tricky because I had to parent the sheep in-between the Sheppard’s palm joints. It wasn’t fool proof, as the sheep would often break through the Sheppard’s hands, but the overall look evoked a sense that the Sheppard was lovingly cradling his lamb, which I was pleased with. To hide the sheep’s behaviour of breaking through the Sheppard’s mesh, I had to reshoot the shot with another camera angle. Now Rendering.
Tuesday
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